Monday, February 24, 2014
"On the Horizon", original characters, ink pens and Photoshop CS6, completion time: ~ 7 hours
Some new art!  It’s technically a chapter cover for my webcomic, but it won’t be posted for a few months.  Still, I liked the art enough to post it here!  Sorry for the radio silence, I’m still working on comic stuff.  :D

"On the Horizon", original characters, ink pens and Photoshop CS6, completion time: ~ 7 hours

Some new art!  It’s technically a chapter cover for my webcomic, but it won’t be posted for a few months.  Still, I liked the art enough to post it here!  Sorry for the radio silence, I’m still working on comic stuff.  :D

Sunday, December 8, 2013
"Winter", original characters, ink pens and Photoshop CS6, completion time: ~ 3 hours
Once again, I know it’s been a long time, but I’ve been pretty tied up with working on my webcomic (for anybody interested)!  I recently completed this picture as a thank you for the people who have been following it, so I wanted to put it up here, as well.  I’m still alive!  I’m still making art!

"Winter", original characters, ink pens and Photoshop CS6, completion time: ~ 3 hours

Once again, I know it’s been a long time, but I’ve been pretty tied up with working on my webcomic (for anybody interested)!  I recently completed this picture as a thank you for the people who have been following it, so I wanted to put it up here, as well.  I’m still alive!  I’m still making art!

Saturday, September 21, 2013
"Aether: Earth and Sun", original characters, ink pens and Photoshop CS6, completion time: ~ 4 hours
Since I haven’t posted here in a while, I thought I’d reblog something from one of my other blogs.  I did this piece as a promo for the webcomic I’ll be starting soon!  It’s a bit different than a lot of the work on this page so far, but I’m quite happy with it.

"Aether: Earth and Sun", original characters, ink pens and Photoshop CS6, completion time: ~ 4 hours

Since I haven’t posted here in a while, I thought I’d reblog something from one of my other blogs.  I did this piece as a promo for the webcomic I’ll be starting soon!  It’s a bit different than a lot of the work on this page so far, but I’m quite happy with it.

(Source: aether-earth-and-sun)

Thursday, September 19, 2013

jhsaucedo asked: Damn, you are good. Following!

Aww thank you!  I appreciate it.  :)

Saturday, July 13, 2013
"Commission:  Morwen and Billy", original characters belonging to Grace Allison and Rich Ellis, Photoshop CS6, completion time: a long time
A painting commission!  I think this is my first one ever?  Anyway, my dear friend Grace wanted a piece featuring her and her man’s DnD characters being badasses, so I was happy to comply. It took me a loooong time to finish it (as in, I didn’t keep track but it was done over multiple days and is probably the longest running painting I’ve done yet), but I’m happy with how it came out! And it certainly helps when the designs you’re provided are already super excellent.

"Commission:  Morwen and Billy", original characters belonging to Grace Allison and Rich Ellis, Photoshop CS6, completion time: a long time


A painting commission!  I think this is my first one ever?  Anyway, my dear friend Grace wanted a piece featuring her and her man’s DnD characters being badasses, so I was happy to comply. It took me a loooong time to finish it (as in, I didn’t keep track but it was done over multiple days and is probably the longest running painting I’ve done yet), but I’m happy with how it came out! And it certainly helps when the designs you’re provided are already super excellent.

Monday, June 3, 2013
“Euryxanthus”, original character belonging to Diane Davis, Photoshop CS6, completion time: ~ 4 hours
Man, these are a lot of fun!  I intend to do several painting busts like this, so I sat down and finished one today, and I am really happy with how it came out.  Very pleased with the colors and how they helped with rendering, in particular.  Also this was just a fun design to work with (go check out the creator’s art page, she is very talented)!

“Euryxanthus”, original character belonging to Diane Davis, Photoshop CS6, completion time: ~ 4 hours


Man, these are a lot of fun!  I intend to do several painting busts like this, so I sat down and finished one today, and I am really happy with how it came out.  Very pleased with the colors and how they helped with rendering, in particular.  Also this was just a fun design to work with (go check out the creator’s art page, she is very talented)!

Thursday, May 30, 2013
“Xuhan”, original character, Photoshop CS6, completion time: ~ 5 hours
Right, I have no idea how long this took, but I think that’s a decent estimate.  It has been a very long time since I painted something I actually like!  I did a bunch of commissions that were extremely stressful, so by the time I finished them, I wanted nothing to do with digital painting.  But I figured it was high time I get back into the swing of things.
I had a good time figuring out how to rough her up without losing depth and rendering!  Honestly this was a really fun piece, and it was a good way to get back into painting, so I can’t really complain about anything.

“Xuhan”, original character, Photoshop CS6, completion time: ~ 5 hours


Right, I have no idea how long this took, but I think that’s a decent estimate.  It has been a very long time since I painted something I actually like!  I did a bunch of commissions that were extremely stressful, so by the time I finished them, I wanted nothing to do with digital painting.  But I figured it was high time I get back into the swing of things.

I had a good time figuring out how to rough her up without losing depth and rendering!  Honestly this was a really fun piece, and it was a good way to get back into painting, so I can’t really complain about anything.

Monday, February 11, 2013
"So Busy Doing Nothing", original character, Photoshop CS5, completion time: ~ 5 hours
I squeezed in a painting in between some commission work.  I wanted to practice some lighting and work with a new brush I just downloaded, so this was pretty good practice.
I wanted to do something a little more ambitious, but I couldn’t think of anything that didn’t…well, suck.  So I’ll figure something out and work on that later.  For now, this was a good exercise in style and rendering and all that fancy jazz.  This felt much more like…me?  I still see some problems, as usual, but I feel good about this one.

"So Busy Doing Nothing", original character, Photoshop CS5, completion time: ~ 5 hours

I squeezed in a painting in between some commission work.  I wanted to practice some lighting and work with a new brush I just downloaded, so this was pretty good practice.

I wanted to do something a little more ambitious, but I couldn’t think of anything that didn’t…well, suck.  So I’ll figure something out and work on that later.  For now, this was a good exercise in style and rendering and all that fancy jazz.  This felt much more like…me?  I still see some problems, as usual, but I feel good about this one.

Friday, February 8, 2013
“Piltover’s Finest”, characters from “League of Legends”, Photoshop CS5, completion time: ~ 20 hours
Oof, this was a doozy.  My entry for Riot’s Preseason Three Digi-Art Throwdown Contest for League of Legends!  That is sort of a mouthful.
20 hours of labor, and even now, I still have issues with it.  Still, I’m happy with what I was able to do for the contest!  It was a tremendously good exercise in backgrounds, since I’m not used to doing non-natural backgrounds like this one.  I also had to paint some seriously complicated outfits (and this is after simplifying—they’re in “training clothes” here, not their full in-game gear)—not to mention Vi’s fists, which were a gigantic pain.
All in all, I’m glad I got it done, and I hope I win, but even if I don’t, at least I got more painting practice in!

“Piltover’s Finest”, characters from “League of Legends”, Photoshop CS5, completion time: ~ 20 hours

Oof, this was a doozy.  My entry for Riot’s Preseason Three Digi-Art Throwdown Contest for League of Legends!  That is sort of a mouthful.

20 hours of labor, and even now, I still have issues with it.  Still, I’m happy with what I was able to do for the contest!  It was a tremendously good exercise in backgrounds, since I’m not used to doing non-natural backgrounds like this one.  I also had to paint some seriously complicated outfits (and this is after simplifying—they’re in “training clothes” here, not their full in-game gear)—not to mention Vi’s fists, which were a gigantic pain.

All in all, I’m glad I got it done, and I hope I win, but even if I don’t, at least I got more painting practice in!

Sunday, December 16, 2012
“Tamarin - Turnaround”, original character, Photoshop CS5, completion time: ~ 6 hours
Next turnaround!  Tamarin’s redesign took a lot of work and debating over how I wanted it to look—I wanted to keep her general color scheme and aesthetic without it being so plain and blocky.  I think this is much more interesting and  true to the desert clothing I want in the actual lore, so that’s a success!
This one took a lot longer because I was much more exacting in my work on Tamarin’s base layer (for these turnarounds, I’ve been making a base just-underwear layer and then adding clothing layers on top of that so I can get a good reference for everything)—I was way pickier in how I wanted her to look and for some reason I had a harder time with her body type than I did Calen’s.  Still, I’m very happy with how it came out, so I guess it was worth it!

“Tamarin - Turnaround”, original character, Photoshop CS5, completion time: ~ 6 hours

Next turnaround!  Tamarin’s redesign took a lot of work and debating over how I wanted it to look—I wanted to keep her general color scheme and aesthetic without it being so plain and blocky.  I think this is much more interesting and  true to the desert clothing I want in the actual lore, so that’s a success!

This one took a lot longer because I was much more exacting in my work on Tamarin’s base layer (for these turnarounds, I’ve been making a base just-underwear layer and then adding clothing layers on top of that so I can get a good reference for everything)—I was way pickier in how I wanted her to look and for some reason I had a harder time with her body type than I did Calen’s.  Still, I’m very happy with how it came out, so I guess it was worth it!